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  2. File:All Standard Model Vertices.pdf - Wikipedia

    en.wikipedia.org/wiki/File:All_Standard_Model...

    English: The above interactions form the basis of the standard model. All Feynman diagrams in the standard model are built from combinations of these vertices. The first row are the quantum chromodynamics vertices, the second row is the electromagnetic vertex, the third row are the weak vertices, the fourth row are the Higgs vertices and the final row is the electroweak vertices.

  3. Graceful labeling - Wikipedia

    en.wikipedia.org/wiki/Graceful_labeling

    A graceful labeling. Vertex labels are in black, edge labels in red.. In graph theory, a graceful labeling of a graph with m edges is a labeling of its vertices with some subset of the integers from 0 to m inclusive, such that no two vertices share a label, and each edge is uniquely identified by the absolute difference between its endpoints, such that this magnitude lies between 1 and m ...

  4. List coloring - Wikipedia

    en.wikipedia.org/wiki/List_coloring

    For a graph G, let χ(G) denote the chromatic number and Δ(G) the maximum degree of G.The list coloring number ch(G) satisfies the following properties.. ch(G) ≥ χ(G).A k-list-colorable graph must in particular have a list coloring when every vertex is assigned the same list of k colors, which corresponds to a usual k-coloring.

  5. Graph coloring - Wikipedia

    en.wikipedia.org/wiki/Graph_coloring

    In its simplest form, it is a way of coloring the vertices of a graph such that no two adjacent vertices are of the same color; this is called a vertex coloring. Similarly, an edge coloring assigns a color to each edge so that no two adjacent edges are of the same color, and a face coloring of a planar graph assigns a color to each face or ...

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  7. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  8. Cayley's formula - Wikipedia

    en.wikipedia.org/wiki/Cayley's_formula

    Cayley's formula immediately gives the number of labelled rooted forests on n vertices, namely (n + 1) n − 1. Each labelled rooted forest can be turned into a labelled tree with one extra vertex, by adding a vertex with label n + 1 and connecting it to all roots of the trees in the forest.

  9. Vertex (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(graph_theory)

    A graph with 6 vertices and 7 edges where the vertex number 6 on the far-left is a leaf vertex or a pendant vertex. In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph ...

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