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  2. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    Time attack — a mode which allows the player to finish a game (or a part of it) as fast as possible, saving record times. Score attack — the attempt to reach a record logged point value in a game. Electronic sports — video games that are played as competitive sports. Piano roll; Meta Runner — a web series inspired by the tool assisted ...

  3. Speed Demos Archive - Wikipedia

    en.wikipedia.org/wiki/Speed_Demos_Archive

    Speed Demos Archive (SDA) is a website dedicated to video game speedruns. SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.

  4. Auto clicker - Wikipedia

    en.wikipedia.org/wiki/Auto_clicker

    Gaming: Some gamers use auto clickers to perform game actions such as attacking or shooting automatically, or to accelerate their clicking speed in games like Minecraft, Roblox and various idle games. In some multiplayer games where an auto clicker would give a player an unfair advantage, the software is able to detect the use of an auto ...

  5. osu! - Wikipedia

    en.wikipedia.org/wiki/Osu!

    Osu! is a rhythm game in which hit circles appear as notes over a song's runtime, and the objective is to click on the circles at the appropriate time and in the correct order, [4] [5] [6] aided by rings called approach circles that close in on the hit circles to visually indicate the timing. [5]

  6. Finger snapping - Wikipedia

    en.wikipedia.org/wiki/Finger_snapping

    A video of finger snapping Alternative snapping technique. Snapping (or clicking) one's fingers is the act of creating a snapping or clicking sound with one's fingers. . Primarily, this is done by building tension between the thumb and another (middle, index, or ring) finger and then moving the other finger forcefully downward, so it hits the palm of the same hand at a h

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  9. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.