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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    The single-source shortest path problem, in which we have to find shortest paths from a source vertex v to all other vertices in the graph. The single-destination shortest path problem, in which we have to find shortest paths from all vertices in the directed graph to a single destination vertex v. This can be reduced to the single-source ...

  3. Parallel single-source shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_single-source...

    A central problem in algorithmic graph theory is the shortest path problem. One of the generalizations of the shortest path problem is known as the single-source-shortest-paths (SSSP) problem, which consists of finding the shortest paths from a source vertex to all other vertices in the graph.

  4. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm finds the shortest path from a given source node to every other node. [7]: 196–206 It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of ...

  5. Johnson's algorithm - Wikipedia

    en.wikipedia.org/wiki/Johnson's_algorithm

    The first three stages of Johnson's algorithm are depicted in the illustration below. The graph on the left of the illustration has two negative edges, but no negative cycles. The center graph shows the new vertex q, a shortest path tree as computed by the Bellman–Ford algorithm with q as starting vertex, and the values h(v) computed at each other node as the length of the shortest path from ...

  6. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/Bellman–Ford_algorithm

    The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. [2]

  7. Distance (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Distance_(graph_theory)

    The weighted shortest-path distance generalises the geodesic distance to weighted graphs. In this case it is assumed that the weight of an edge represents its length or, for complex networks the cost of the interaction, and the weighted shortest-path distance d W (u, v) is the minimum sum of weights across all the paths connecting u and v. See ...

  8. Betweenness centrality - Wikipedia

    en.wikipedia.org/wiki/Betweenness_centrality

    Percolation centrality is defined for a given node, at a given time, as the proportion of ‘percolated paths’ that go through that node. A ‘percolated path’ is a shortest path between a pair of nodes, where the source node is percolated (e.g., infected). The target node can be percolated or non-percolated, or in a partially percolated state.

  9. Floyd–Warshall algorithm - Wikipedia

    en.wikipedia.org/wiki/Floyd–Warshall_algorithm

    The path [4,2,3] is not considered, because [2,1,3] is the shortest path encountered so far from 2 to 3. At k = 3, paths going through the vertices {1,2,3} are found. Finally, at k = 4, all shortest paths are found. The distance matrix at each iteration of k, with the updated distances in bold, will be: