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Core clock Core config 1 API support [13] [33] [34] [35] Memory bandwidth DVMT QSV: Direct3D OpenGL [25] OpenCL Vulkan; HD Graphics 2012 Desktop Celeron G16x0 Celeron G1610T Pentium G2xx0 Pentium G2xx0T Ivy Bridge: 015A 650–1050 48:6:1 [36] (GT1) 11.1 FL11_0 4.0 Windows 4.1 macOS 4.2 Linux ES 3.0 Linux: 1.2 1.0 Linux: 25.6 1720 No Mobile ...
Intel's first attempt at a dedicated graphics card was the Intel740, [9] released in February 1998. The Intel740 was considered unsuccessful due to its performance which was lower than market expectations, causing Intel to cease development on future discrete graphics products. However, its technology lived on in the Intel Extreme Graphics ...
Core clock Memory clock Core config [a] Memory Fillrate Performance (GFLOPS) TDP (Watts) Size Bandwidth Bus type Bus width MOperations/s MPixels/s MTexels/s MVertices/s GeForce 6100 + nForce 410 October 20, 2005 MCP51 TSMC 90 nm: HyperTransport: 425 100–200 (DDR) 200–533 (DDR2) 2:1:2:1 Up to 256 system RAM
In terms of overall performance, the 5870 comes in between the GTX 470 and GTX 480 from rival company Nvidia, being closer to the GTX 480 than the GTX 470. [28] An Eyefinity 6 edition of Radeon HD 5870 was released, with 2 GiB GDDR5 memory, supporting six simultaneous displays, all to be connected to one of the mini DisplayPort outputs and all ...
† Expected speedups are highly dependent on system configuration. GPU performance compared against multi-core x86 CPU socket. GPU performance benchmarked on GPU supported features and may be a kernel to kernel performance comparison. For details on configuration used, view application website.
The early 2008 iMac models featured an 8800 GS GPU that is actually a modified version of the 8800M GTS (which is a laptop-specific GPU normally found in high-end laptops) with a slightly higher clock speed, rebranded as an 8800 GS. [8] These newly updated models with the rebranded 8800 GS GPUs were announced by Apple on April 28, 2008. [9]
The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores. The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 memory controllers. [8] Each Shader Engine now has two sets of L1 caches.
Core clock – The reference base and boost (if available) core clock frequency. Fillrate. Pixel - The rate at which pixels can be rendered by the raster operators to a display. Measured in pixels/s. Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in texels/s. Performance