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  2. Pose to pose animation - Wikipedia

    en.wikipedia.org/wiki/Pose_to_pose_animation

    Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation. [ 1 ]

  3. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    Walk cycles can be broken up into four key frames: the forward contact point, the first passing pose, the back contact point, and the second passing pose. Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software. Key frames of a walk cycle

  4. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  5. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models. Morph targets (also called "blendshapes") based systems offer a fast playback as well as a high degree of fidelity of expressions.

  6. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  7. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    The key animator draws enough of the frames to get across the major poses within a character performance. While working on a scene, a key animator will usually prepare a pencil test of the scene. A pencil test is a much rougher version of the final animated scene (often devoid of many character details and color); the pencil drawings are ...

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  9. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, [61] which are filled in with paints in assigned colors or tones on the side opposite the line drawings. [62] The completed character cels are photographed one-by-one against a painted background by a rostrum camera onto motion picture film. [63]