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  2. Program slicing - Wikipedia

    en.wikipedia.org/wiki/Program_slicing

    Similarly, slice( sum = sum + i + w, i) only contains "for(i = 1; i < N; ++i) {" and slice( sum = sum + i + w, w) only contains the statement "int w = 7". When we union all of those statements, we do not have executable code, so to make the slice an executable slice we merely add the end brace for the for loop and the declaration of i.

  3. Translator (computing) - Wikipedia

    en.wikipedia.org/wiki/Translator_(computing)

    Compiler software interacts with source code by converting it typically from a higher-level programming language into object code that can later be executed by the computer's central processing unit (CPU). [6] The object code created by the compiler consists of machine-readable code that the computer can process. This stage of the computing ...

  4. Array slicing - Wikipedia

    en.wikipedia.org/wiki/Array_slicing

    In programming languages that use a 0-based indexing scheme, the slice would be from index 2 to 5. Reducing the range of any index to a single value effectively eliminates that index. This feature can be used, for example, to extract one-dimensional slices (vectors: in 3D, rows, columns, and tubes [ 1 ] ) or two-dimensional slices (rectangular ...

  5. Proton (software) - Wikipedia

    en.wikipedia.org/wiki/Proton_(software)

    Proton is a compatibility layer for Windows games to run on Linux-based operating systems. [1] Proton is developed by Valve in cooperation with developers from CodeWeavers . [ 2 ] It is a collection of software and libraries combined with a patched version of Wine to improve performance and compatibility with Windows games.

  6. PhyreEngine - Wikipedia

    en.wikipedia.org/wiki/PhyreEngine

    PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.

  7. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Following the closure of Ion Storm the source code to Daikatana was released to a select group of modders by John Romero, leading the version 1.3 patch, which also ported the game to MacOS, Linux and FreeBSD. [72] Some online video games are made playable after their discontinuation by modders.

  8. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    The primary method of programming games and applications in Construct is through 'event sheets', which are similar to source files used in programming languages. Each event sheet has a list of events, which contain conditional statements or triggers. Once these are met, actions or functions can be carried out. [9]

  9. Fan translation of video games - Wikipedia

    en.wikipedia.org/wiki/Fan_translation_of_video_games

    RPGe's translation of Final Fantasy V was one of the early major fan-translated works. Original Japanese is on the left; RPGe's translation is on the right. In video gaming, a fan translation is an unofficial translation of a video game made by fans. The fan translation practice grew with the rise of video game console emulation in the late ...