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Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
The tire model in ACC is widely praised for capturing the nuances of how rubber interacts with different road surfaces, which is an absolute treat for sim racers who crave authenticity.
Example of the slip angle curve obtained from a Pacejka Magic Formula empirical tire model. In vehicle dynamics, a tire model is a type of multibody simulation used to simulate the behavior of tires. In current vehicle simulator models, the tire model is the weakest and most difficult part to simulate. [1] [2]
Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [4] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [1]
Rig'n'Roll is an open world truck driving simulation and racing video game released on 27 November 2009 in Russia and during 2010 in the rest of the world. [2] [citation needed] It simulates truck driving and management along with associated business strategic activities, and features North American trucks.
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
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