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Tencent Esports (simplified Chinese: 腾讯电竞; traditional Chinese: 騰訊電競), also spelled as Tencent E-sports, [3] is a Chinese esports brand [4] founded in 2016. [5] It is the esports arm of Tencent, [6] and a founding partner of the Global Esports Federation. [7] It focuses on esports tournaments, esports education and esports ...
World e-Sports Masters: Originally known as the World e-Sports games and based in Seoul, the competition has since moved to China and been renamed the World e-Sports Masters. China: 2005–2010 World Series of Video Games: The tournament held events around the world featuring a variety of games until its cancellation. Worldwide: 2006–2007 ...
Tencent Games partly owns battle royale games such as Fortnite and fully own Ring of Elysium. [19] Starting in 2016, Tencent Games developed a video gaming console dubbed TGP (Tencent Gaming Platform) Box. The TGP Box is called the Blade. It is an Intel-powered console running Windows 10 and a TGP Box mode.
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Epic launched a $100 million prize pool in February 2019 for Fortnite-related esports activities that it plans to run from 2019 onward. [72] To expand its esports initiatives, Epic Games hired Nate Nanzer from Blizzard Entertainment and their commissioner of the Overwatch League in May 2019. [ 73 ]
Fortnite had a tournament at the 2024 Esports World Cup, held in Riyadh, Saudi Arabia, between August 8 and 11, 2024.Sixteen teams took part in this tournament, six having qualified from a LAN tournament at DreamHack Dallas and ten qualifying from online qualifiers.
A year later, prize pools continued to grow reaching over US$60 million, 40% of the year's total esports prize pools. [92] [93] 2018 League of Legends World Championship had the biggest prize pool out of all League of Legends esports championship finals, awarding almost $6.5 million. [94] [95] MOBAs are some of the most watched games in the ...
The Alibaba Group and other e-commerce Chinese businesses have also invested heavily into the esports arena within China as early as 2006, but have made more inroads by establishing the World Electronic Sports Games in 2016 as a replacement for the World Cyber Games. [100]