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In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators ...
User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on ...
UI—User Interface; UL—Upload; ULA—Uncommitted Logic Array; ULSI—Ultra Large Scale Integration; UMA—Upper Memory Area; UMB—Upper Memory Block; UML—Unified Modeling Language; UML—User-Mode Linux; UMPC—Ultra-Mobile Personal Computer; UMTS—Universal Mobile Telecommunications System; UNC—Universal Naming Convention
A graphical user interface (GUI) showing various elements: radio buttons, checkboxes, and other elements. A graphical user interface, or GUI [a], is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation.
User interface (UI) design is the process of making interfaces in software or computerized devices with a focus on looks or style. Designers aim to create designs users will find easy to use and pleasurable. UI design typically refers to graphical user interfaces but also includes others, such as voice-controlled ones. [37]
In computing, a natural user interface (NUI) or natural interface is a user interface that is effectively invisible, and remains invisible as the user continuously learns increasingly complex interactions.
Version 1.1 (released 1988) included Presentation Manager (PM), an implementation of IBM Common User Access, which looked a lot like the later Windows 3.1 UI. After the split with Microsoft, IBM developed the Workplace Shell (WPS) for version 2.0 (released in 1992), a quite radical, object-oriented approach to GUIs.
A simple example of tangible UI is the computer mouse: Dragging the mouse over a flat surface moves a pointer on the screen accordingly. There is a very clear relationship about the behaviors shown by a system with the movements of a mouse. Other examples include: Marble Answering Machine by Durrell Bishop (1992). [8]