Search results
Results from the WOW.Com Content Network
Turn-by-turn systems typically use an electronic voice to inform the user whether to turn left or right, the street name, and the distance to the next turn. [ 3 ] Mathematically, turn by turn navigation is based on the shortest path problem within graph theory , which examines how to identify the path that best meets some criteria (shortest ...
Several variants are equivalent to important graph parameters. Specifically, finding the number of pursuers necessary to capture a single evader with infinite velocity in a graph G (when pursuers and evader are not constrained to move turn by turn, but move simultaneously) is equivalent to finding the treewidth of G, and a winning strategy for the evader may be described in terms of a haven in G.
Mathematically, automotive navigation is based on the shortest path problem, within graph theory, which examines how to identify the path that best meets some criteria (shortest, cheapest, fastest, etc.) between two points in a large network. Automotive navigation systems are crucial for the development of self-driving cars. [1]
In mathematics and computer science, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects.
Next, the player controlling the robber places the robber on a vertex of the graph. On each subsequent turn, the player controlling the cops chooses a (possibly empty) subset of the cops, and moves each of these cops to adjacent vertices. The remaining cops (if any) stay put. On the robber's turn, he may either move to an adjacent vertex or ...
In graph theory, a strong orientation of an undirected graph is an assignment of a direction to each edge (an orientation) that makes it into a strongly connected graph. Strong orientations have been applied to the design of one-way road networks. According to Robbins' theorem, the graphs with strong orientations are exactly the bridgeless ...
In graph theory, a cop-win graph is an undirected graph on which the pursuer (cop) can always win a pursuit–evasion game against a robber, with the players taking alternating turns in which they can choose to move along an edge of a graph or stay put, until the cop lands on the robber's vertex. [1]
In graph theory, a Ptolemaic graph is an undirected graph whose shortest path distances obey Ptolemy's inequality, which in turn was named after the Greek astronomer and mathematician Ptolemy. The Ptolemaic graphs are exactly the graphs that are both chordal and distance-hereditary ; they include the block graphs [ 1 ] and are a subclass of the ...