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The mod Tinkers' Construct adds foundries to the game, which can be used to smelt raw metals into parts for custom-made tools and weapons. The total number of Minecraft mods is difficult to calculate because of how numerous they are. One repository website, CurseForge, features over 100,000 mods as of March 2022. [29] [non-primary source needed]
Dragons are common (especially as non-player characters) in Dungeons & Dragons and in some fantasy role-playing video games. They, like many other dragons in modern culture, run the full range of good, evil, and everything in between. In Dungeons and Dragons, the color of the dragon shows if it is evil or good. Metallic dragons are forces of ...
Minecraft Dungeons is a 2020 dungeon crawler video game developed by Mojang Studios and Double Eleven and published by Xbox Game Studios. It is a spin-off of the sandbox video game Minecraft and was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in May 2020. It was also adapted into an arcade video game by Raw Thrills. The ...
Dungeons of Despair: Varies: Various: 1999: Adventures compiled from Dungeon magazine. The Dwarven Glory Pete and Judy Kerestan: 1977: Distributed by TSR and published by Wee Warriors. 9542: Evil Tide: 5–7: Bruce Cordell: 1997: First part of the "Sahuagin" trilogy and supports the Sea Devils sourcebook of the Monstrous Arcana series. Generic ...
Adventure detailing the mega-dungeon of Undermountain that lies beneath the city of Waterdeep. 96: 978-0-7869-5994-5: Menzoberranzan: City of Intrigue: Wizards RPG Team: August 21, 2012: Describes the drow city-state of Menzoberranzan in the Underdark. 128: 978-0-7869-6036-1: Neverwinter Campaign Setting: Erik Scott de Bie: August 16, 2011
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Up until 1987, a number of games inspired by Dungeons & Dragons had appeared, such as the Wizardry and Ultima series, but these were not licensed from TSR. TSR considered making their own video games and passed on the idea, and instead announced in 1987 that it was looking for a game development partner to make officially-licensed games.
Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".