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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [15] [16] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [17] [18]

  3. User error - Wikipedia

    en.wikipedia.org/wiki/User_error

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  4. Soft error - Wikipedia

    en.wikipedia.org/wiki/Soft_error

    A 2011 Black Hat paper discusses the real-life security implications of such bit-flips in the Internet's Domain Name System. The paper found up to 3,434 incorrect ...

  5. Template : Latest stable software release/Second Life Viewer

    en.wikipedia.org/.../Second_Life_Viewer

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  6. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...

  7. Errored second - Wikipedia

    en.wikipedia.org/wiki/Errored_second

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...

  9. Arts in Second Life - Wikipedia

    en.wikipedia.org/wiki/Arts_in_Second_Life

    It is far easier to create 3D objects in Second Life and film them than create them from 'scratch' using traditional CGI software. There are many machinima and performing arts groups that are active in Second Life and which participate in creative events such as the annual 48 Hour Film Project. There are also several machinima groups that ...