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  2. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within ...

  3. Computing education - Wikipedia

    en.wikipedia.org/wiki/Computing_education

    In many countries, there is a significant gender gap in computer science education. In 2015, 15.3% of computer science students graduating from non-doctoral granting institutions in the US were women while at doctoral granting institutions, the figure was 16.6%. [27] The number of female PhD recipients in the US was 19.3% in 2018. [28]

  4. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    In education, virtual learning environments are simulated experiences which utilize the pedagogical strategies of instructional modeling and role playing for the teaching of new concepts. The environment in which the experiences are presented is a virtual one often accessed via a computer or other video projection interface.

  5. Teaching method - Wikipedia

    en.wikipedia.org/wiki/Teaching_method

    Classroom Action Research is a method of finding out what works best in your own classroom so that you can improve student learning. We know a great deal about good teaching in general (e.g. McKeachie, 1999; Chickering and Gamson, 1987; Weimer, 1996), but every teaching situation is unique in terms of content, level, student skills, and ...

  6. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  7. Things They Don't Teach in School Anymore — and What Kids Are ...

    www.aol.com/things-dont-teach-school-anymore...

    It's a question more schools — 20% between 2001 and 2007 — had been implicitly raising by eliminating these breaks from elementary classroom practices. These efficiency-minded schools ...

  8. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    1.4 Computer science. 1.5 ... that is computer software whose primary purpose is teaching or self ... of America - a game that teaches geography to children;

  9. Intelligent tutoring system - Wikipedia

    en.wikipedia.org/wiki/Intelligent_tutoring_system

    Intelligent tutoring systems can be found in online environments or in a traditional classroom computer lab, and are used in K-12 classrooms as well as in universities. There are a number of programs that target mathematics but applications can be found in health sciences, language acquisition, and other areas of formalized learning.

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