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  2. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...

  3. The Sinister Secret of Saltmarsh - Wikipedia

    en.wikipedia.org/wiki/The_Sinister_Secret_of...

    The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. The adventure is set in the World of Greyhawk campaign setting.

  4. Ghosts of Saltmarsh - Wikipedia

    en.wikipedia.org/wiki/Ghosts_of_Saltmarsh

    Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.

  5. Player's Guide to Faerûn - Wikipedia

    en.wikipedia.org/wiki/Player's_Guide_to_Faerûn

    Player's Guide to Faerûn is a collection of lore and arcana from the Forgotten Realms setting, to allow players to create and equip characters. The book includes races, feats, spells, prestige classes, and magic items for the 3.5 edition update to the setting, and includes material from 1st and 2nd edition.

  6. Forgotten Realms Campaign Guide - Wikipedia

    en.wikipedia.org/.../Forgotten_Realms_Campaign_Guide

    The Forgotten Realms Campaign Guide was written by Philip Athans, Bruce R. Cordell, Ed Greenwood, and Chris Sims, and published in 2008.The book features art by Drew Baker, Leon Cortez, Eric Deschamps, Steve Ellis, Randy Gallegos, Adam Gillespie, Michael Komarck, Robert Lazzaretti, Ron Lemen, Lee Moyer, William O'Connor, Mike Schley, Keven Smith, Emi Tanji, Mark Tedin, Francis Tsai, Matt ...

  7. The Grand History of the Realms - Wikipedia

    en.wikipedia.org/wiki/The_Grand_History_of_the...

    Many games lack the weight of history simply because the DM has neither time nor energy enough to build the many events needed to add texture to their world. The Grand History of the Realms is a great example for how a DM can add that sort of detail into a game, and it provides perspective for the massive sweep of a campaign's history.

  8. Beyond the Crystal Cave - Wikipedia

    en.wikipedia.org/wiki/Beyond_the_Crystal_Cave

    The new version required less talking and more action, making it more typical of the game system. The module was hacked by James Butler, a freelance writer from the United Kingdom. [citation needed] In 2011, Wizards of the Coast updated the module for 4th Edition and added combat situations for their Encounters line of pre-made adventures.

  9. Ed Greenwood Presents Elminster's Forgotten Realms

    en.wikipedia.org/wiki/Ed_Greenwood_Presents...

    This was a trend that Wizards had also following during the transition between D&D 3e and 4e (2007-2008); it was intended to keep supplements relevant even past the lifespan of a game edition. Now, Elminster's Forgotten Realms put the final nail in 4e's coffin: not only was it another edition-neutral book, but it was also the first book to do ...