Search results
Results from the WOW.Com Content Network
Below is a sample use case written with a slightly modified version of the Cockburn-style template. Note that there are no buttons, controls, forms, or any other UI elements and operations in the basic use case description, where only user goals, subgoals, or intentions are expressed in every step of the basic flow or extensions.
none (unique language) 1943–45. Plankalkül (year of conceptualization) Konrad Zuse. none (unique language) 1943–46. ENIAC coding system. John von Neumann, John Mauchly, J. Presper Eckert and Herman Goldstine after Alan Turing. The first programmers of ENIAC were Kay McNulty, Betty Jennings, Betty Snyder, Marlyn Meltzer, Fran Bilas, and ...
Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding [1][2]) of algorithms in a target programming language. Source code is written in one or more ...
An instantiated function template usually produces the same object code, though, compared to writing separate functions for all the different data types used in a specific program. For example, if a program uses both an int and a double version of the max() function template above, the compiler will create an object code version of max() that ...
Full details can be found in Help:Template, Wikipedia:Templates and m:Help:Advanced templates. A template is a Wikipedia page created to be included in other pages. It usually contains repetitive material that may need to show up on multiple articles or pages, often with customizable input. Templates sometimes use MediaWiki parser functions ...
A simple flowchart representing a process for dealing with a non-functioning lamp. A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their ...
Event-driven programming. In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. UI events from mice, keyboards, touchpads and touchscreens, and external sensor inputs are common cases. Events may also be programmatically generated, such as from messages ...
A "Hello, World!" program is generally a simple computer program that emits (or displays) to the screen (often the console) a message similar to "Hello, World!". A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax. A "Hello, World!"