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  2. Eventing - Wikipedia

    en.wikipedia.org/wiki/Eventing

    The fastest time allowed can range from 20 seconds to 45 seconds faster than the optimum time. Typically, penalty points are awarded at a rate of 1 per second faster than this time. In the show jumping test, [ 9 ] either knocking down of the obstacle or refusing to jump the obstacle attracts 4 penalty points.

  3. Cross-country riding - Wikipedia

    en.wikipedia.org/wiki/Cross-country_riding

    At the lowest levels, most horses can be trained to successfully negotiate a cross-country course and, with proper conditioning, can usually make the time. As the rider moves up the levels, however, cross-country requires that the horse be very quick-thinking and well-trained, as the course increasingly becomes more technical and difficult to ...

  4. Canter and gallop - Wikipedia

    en.wikipedia.org/wiki/Canter_and_gallop

    A horse and rider at the canter A miniature horse at a gallop. The canter and gallop are variations on the fastest gait that can be performed by a horse or other equine.The canter is a controlled three-beat gait, [1] while the gallop is a faster, four-beat variation of the same gait. [2]

  5. Why horses kick and how to spot the warning signs - AOL

    www.aol.com/why-horses-kick-spot-warning...

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  6. Horse behavior - Wikipedia

    en.wikipedia.org/wiki/Horse_behavior

    Horses may spend anywhere from four to fifteen hours a day in standing rest, and from a few minutes to several hours lying down. However, not all this time is the horse asleep; total sleep time in a day may range from several minutes to two hours. [37] Horses require approximately two and a half hours of sleep, on average, in a 24-hour period.

  7. Horse jumping obstacles - Wikipedia

    en.wikipedia.org/wiki/Horse_jumping_obstacles

    The distance between the two usually is 7–8 feet for small ponies; 9 ft for large ponies or small horses; and 9.5–11 ft for horses. A bounce (or several can be used in a row for more advanced horses) teaches the horse good balance, to push off with his hind end, and to fold his front end well.

  8. Keyhole race - Wikipedia

    en.wikipedia.org/wiki/Keyhole_race

    The horse and the rider turns as fast as they can in the bulb. The team then exits the keyhole again at a gallop and the time ends once they cross the timing line. Winning times for this event range from 5 to 10 seconds. Penalties may be applied to a team's time.

  9. If You Can Pass This Simple 10-Second Test, You’ll Probably ...

    www.aol.com/lifestyle/pass-simple-10-second-test...

    A new study says the ability to balance on one leg for at least 10 seconds means you could outlive most of your peers. That is, if you’re over the age of 50. If You Can Pass This Simple 10 ...

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