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Decade Description 1970s–1980s The PLATO system (developed at the University of Illinois and subsequently commercially marketed by Control Data Corporation) offers early forms of social media with Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowd-sourced online newspaper, and blog; and ...
Social media allows for mass cultural exchange and intercultural communication, despite different ways of communicating in various cultures. [226] Social media has affected the way youth communicate, by introducing new forms of language. [227] Novel acronyms save time, as illustrated by "LOL", which is the ubiquitous shortcut for "laugh out loud".
Myspace (formerly stylized as MySpace; also myspace; and sometimes my␣, with an elongated open box symbol) is a social networking service based in the United States. . Launched on August 1, 2003, it was the first social network to reach a global audience and had a significant influence on technology, pop culture and mu
In August 2009, Facebook acquired social media real-time news aggregator FriendFeed, [279] a startup created by Gmail's first engineer Paul Buchheit. [ 280 ] [ 281 ] [ 282 ] In February 2010, Facebook acquired Malaysian contact-importing startup Octazen Solutions. [ 283 ]
Social networking sites can be used by consumers to create a social media firestorm which is "A digital artifact created by large numbers of user comments of multiple purposes (condemnation and support) and tones (aggressive and cordial) that appear rapidly and recede shortly after”.
Social media has created an environment in which people look at themselves through a unique lens. This lens may showcase whether the person is deemed worthy and whether they meet the requirements to fit into modern day society.
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Snapchat was created by Evan Spiegel, Bobby Murphy, and Reggie Brown, [6] former students at Stanford University. It is known for representing a mobile-first direction for social media, and places significant emphasis on users interacting with virtual stickers and augmented reality objects.