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Reviewer Jack Herriman II said in 1993 that World Conquest was "made for inventive people" in that it allowed many different possibilities for force generation to pursue campaigns. [18] The game was listed as the #9 of 84 play-by-mail games in the Sep/Oct 1992 issue of Paper Mayhem magazine, and was listed in the same issue as the #1 play-by ...
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M. Evan Brooks reviewed the computer editions of Risk, Monopoly, Scrabble, and Clue for Computer Gaming World, and stated that "In this reviewer's opinion, Scrabble is the weakest product (given cumbersome play and graphics), while Risk and Clue: Master Detective are the strongest." [3]
Pages in category "World conquest video games" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. A.
Computer wargames are digital simulations of military conflict descended from, ... World conquest video games (5 P) World War II grand strategy video games (1 C, 19 P)
Conquest was a computer-moderated play-by-mail game. [1] [2] The game did not have turn deadlines or schedule. Earnshaw Enterprises used the computer-moderated Instantreply system to process turns received and mail out replies the following day. [1]
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William H. Harrington reviewed the 1986 release of the game for Computer Gaming World, and stated that "Strategic Conquest Plus is one of those rare games that the author seems committed to improving. With a host of innovative new features and the ability to withstand a billion or so replays, SC+ is certainly worth taking a look at.