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  2. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    Different degrees or ratios of anisotropic filtering can be applied during rendering. This degree refers to the maximum ratio of anisotropy supported by the filtering process. For example, 4:1 (pronounced “4-to-1”) anisotropic filtering will continue to sharpen more oblique textures beyond the range sharpened by 2:1. [6]

  3. Anisotropy - Wikipedia

    en.wikipedia.org/wiki/Anisotropy

    Anisotropy (/ ˌ æ n aɪ ˈ s ɒ t r ə p i, ˌ æ n ɪ-/) is the structural property of non-uniformity in different directions, as opposed to isotropy. An anisotropic object or pattern has properties that differ according to direction of measurement.

  4. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...

  5. Anisotropic diffusion - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_diffusion

    In image processing and computer vision, anisotropic diffusion, also called Perona–Malik diffusion, is a technique aiming at reducing image noise without removing significant parts of the image content, typically edges, lines or other details that are important for the interpretation of the image.

  6. Fractional anisotropy - Wikipedia

    en.wikipedia.org/wiki/Fractional_anisotropy

    Fractional anisotropy (FA) is a scalar value between zero and one that describes the degree of anisotropy of a diffusion process. A value of zero means that diffusion ...

  7. Subsurface scattering - Wikipedia

    en.wikipedia.org/wiki/Subsurface_scattering

    Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), [1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...

  8. Zener ratio - Wikipedia

    en.wikipedia.org/wiki/Zener_ratio

    The Tensorial Anisotropy Index A T [5] extends the Zener ratio for fully anisotropic materials and overcomes the limitation of the AU that is designed for materials exhibiting internal symmetries of elastic crystals, which is not always observed in multi-component composites. It takes into consideration all the 21 coefficients of the fully ...

  9. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.