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The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless. At BBN Paul Wexelblat developed a turtle named Irving that had ...
Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.
LibreLogo is an integrated development environment (IDE) for computer programming in the programming language Python, which works like the language Logo using interactive vector turtle graphics. Its final output is a vector graphics rendition within the LibreOffice suite. It can be used for education and desktop publishing.
FMSLogo is a free implementation of a computing environment called Logo, which is an educational interpreter language. GUI and Extensions were developed by George Mills [1] at MIT. Its core is the same as UCBLogo by Brian Harvey. [1] It is free software, with source available, written with Borland C++ and WxWidgets.
Logo is an educational language for children designed in 1967 by Daniel G. Bobrow, Wally Feurzeig, Seymour Papert and Cynthia Solomon. Today, the language is remembered mainly for its use of "turtle graphics," in which commands for movement and drawing produce line graphics using a small robot called a "turtle."
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Delta Drawing Learning Program, later retitled Delta Drawing Today, is a turtle graphics drawing program developed by Computer Access Corporation, [1] and published by Spinnaker Software in 1983. Delta Drawing was intended for children age 4 to 14. It features a functional programming language for executing scripted drawing and painting ...
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