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  2. Penalty method - Wikipedia

    en.wikipedia.org/wiki/Penalty_method

    For every penalty coefficient p, the set of global optimizers of the penalized problem, X p *, is non-empty. For every ε>0, there exists a penalty coefficient p such that the set X p * is contained in an ε-neighborhood of the set X*. This theorem is helpful mostly when f p is convex, since in this case, we can find the global optimizers of f p.

  3. P versus NP problem - Wikipedia

    en.wikipedia.org/wiki/P_versus_NP_problem

    The P versus NP problem is a major unsolved problem in theoretical computer science.Informally, it asks whether every problem whose solution can be quickly verified can also be quickly solved.

  4. Completing the square - Wikipedia

    en.wikipedia.org/wiki/Completing_the_square

    In contrast, the graph of the function f(x) + k = x 2 + k is a parabola shifted upward by k whose vertex is at (0, k), as shown in the center figure. Combining both horizontal and vertical shifts yields f(x − h) + k = (x − h) 2 + k is a parabola shifted to the right by h and upward by k whose vertex is at (h, k), as shown in the bottom figure.

  5. Linear programming relaxation - Wikipedia

    en.wikipedia.org/wiki/Linear_programming_relaxation

    Otherwise, let x j be any variable that is set to a fractional value in the relaxed solution. Form two subproblems, one in which x j is set to 0 and the other in which x j is set to 1; in both subproblems, the existing assignments of values to some of the variables are still used, so the set of remaining variables becomes V i \ {x j ...

  6. Quadratic programming - Wikipedia

    en.wikipedia.org/wiki/Quadratic_programming

    Quadratic programming (QP) is the process of solving certain mathematical optimization problems involving quadratic functions.Specifically, one seeks to optimize (minimize or maximize) a multivariate quadratic function subject to linear constraints on the variables.

  7. Basic feasible solution - Wikipedia

    en.wikipedia.org/wiki/Basic_feasible_solution

    For the definitions below, we first present the linear program in the so-called equational form: . maximize subject to = and . where: and are vectors of size n (the number of variables);

  8. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    The solutions of the quadratic equation ax 2 + bx + c = 0 correspond to the roots of the function f(x) = ax 2 + bx + c, since they are the values of x for which f(x) = 0. If a, b, and c are real numbers and the domain of f is the set of real numbers, then the roots of f are exactly the x-coordinates of the points where the graph touches the x-axis.

  9. Big M method - Wikipedia

    en.wikipedia.org/wiki/Big_M_method

    Solve the problem using the usual simplex method. For example, x + y ≤ 100 becomes x + y + s 1 = 100, whilst x + y ≥ 100 becomes x + y − s 1 + a 1 = 100. The artificial variables must be shown to be 0. The function to be maximised is rewritten to include the sum of all the artificial variables.