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  2. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  3. Youth participation - Wikipedia

    en.wikipedia.org/wiki/Youth_participation

    Indigenous children of San Pedro engage in activities like play, lessons, work and free-standing conversation, with family and community members of different ages. Children from the age of two to three year olds are integrated in activities with their elders.

  4. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds. Play is often interpreted as frivolous; yet the player can be intently focused on their objective, particularly when play is structured and goal ...

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    The progress a player makes in a game is through learning. It is the process of the human mind grasping and coming to understand a new system. The progress of understanding a new concept through gaming makes an individual feel a sense of reward whether the game is considered entertainment (Call of Duty) or serious (FAA-approved flight simulator ...

  6. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning can occur without a teacher and relates solely to the meaning-making process of the individual's direct experience. However, though the gaining of knowledge is an inherent process that occurs naturally, a genuine learning experience requires certain elements. [6]

  7. Learning-by-doing - Wikipedia

    en.wikipedia.org/wiki/Learning-by-doing

    In-class activities In class activities are known as the most active form of learning in a classroom environment. [ 10 ] Whether individuals work by themselves and then share with their peers and teachers or in large groups that consist of circulating different ideas into one, students are able to visualize the “phenomena” unraveling.

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Such activities help students build resilience and navigate uncertain or complex situations, equipping them to handle dynamic challenges in academic, professional, and everyday contexts. [11] Gamified tasks also encourage students to actively engage with course material, fostering a sense of exploration and agency in their learning journey. [11]

  9. Make believe - Wikipedia

    en.wikipedia.org/wiki/Make_believe

    Make believe, also known as pretend play or imaginative play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. [1] What separates play from other daily activities is its fun and creative aspect rather than being an action performed for the sake of survival or necessity. [ 2 ]