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Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment. Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
The nineteenth expansion pack, Rain of Fear, was released on November 28, 2012. The plot continues the storyline of the House of Thule and Veil of Alaris expansions. [25] [26] Level cap increase from 95 to 100 – the players can achieve a new max level of 100 and set a new standard of gameplay.
KingsIsle Entertainment was founded in January 2005 by Elie Akilian. [1] Inspired by his teenage son, who was a fan of video games, Akilian established KingsIsle in Plano, Texas, [2] and started hiring former employees of id Software and Ubisoft to work on what would become Wizard101. [1]
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.
By October 2011, the gameplay of Neverwinter was re-structured into a free-to-play MMORPG with extra items and other advantages available for purchase for a fee. [6] [10]In August 2014, the Tyranny of Dragons module was used to bridge the narrative gap between the game and the then recently released 5th Edition Dungeons & Dragons. [11]
Version CPU RAM Free disk space Video adapter and monitor Minimum Recommended Windows Phone 7: 0.8 GHz 256 MB — 4 GB Wide VGA (800 × 480) Windows Phone 8: 1 GHz 512 MB — 8 GB Wide VGA (800 × 480) Windows Phone 8.1: 1 GHz 512 MB — 4 GB Wide VGA (800 × 480) Windows 10 Mobile: 1 GHz 1 GB 2 GB 8 GB Wide VGA (800 × 480)
Micro-Cap [1] is a SPICE compatible analog/digital circuit simulator with an integrated schematic editor that provides an interactive sketch and simulate environment for electronics engineers. It was developed by Spectrum Software , and was only available with a paid commercial license. [ 2 ]
Free Realms contained many of the staples of MMORPG's at the time, such as an open 3D environment to explore and quests to complete for usable rewards. Unlike most MMORPG's, Free Realms set out to appeal to children as well as adults with a family-friendly design [6] and muted combat visuals, such as a lack of blood or explicit death; whirling stars would appear above a fallen enemy's head ...