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Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.
League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by Defense of the Ancients , a custom map for Warcraft III , Riot's founders sought to develop a stand-alone game in the same genre.
Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
In Internet Explorer Print Preview, one can adjust the paper size to print on, margins, and page orientation of the Web page. Mozilla Firefox has Print Preview built in as well. Safari lets users preview the web page when Print is clicked. In Print, the Preview button opens the Preview application and the print preview of the web page shows up.
Chrome periodically retrieves updates of two blacklists (one for phishing and one for malware), and warns users when they attempt to visit a site flagged as potentially harmful. This service is also made available for use by others via a free public API called "Google Safe Browsing API". [31] Chrome uses a process-allocation model to sandbox ...
The Nuclear Dawn HUD (largely in yellow) displays the character's health, weapon ammunition, and compass heading, while also including a map of the area in the top-right corner, and a circular marker pointing to the player's destination.
The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.