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  2. 8-bit computing - Wikipedia

    en.wikipedia.org/wiki/8-bit_computing

    An 8-bit register can store 2 8 different values. The range of integer values that can be stored in 8 bits depends on the integer representation used. With the two most common representations, the range is 0 through 255 (2 8 − 1) for representation as an binary number, and −128 (−1 × 2 7) through 127 (2 7 − 1) for representation as two's complement.

  3. Sonic the Hedgehog 2 (8-bit video game) - Wikipedia

    en.wikipedia.org/wiki/Sonic_the_Hedgehog_2_(8...

    Sonic the Hedgehog 2 [a] is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear.It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik.

  4. Brent–Kung adder - Wikipedia

    en.wikipedia.org/wiki/Brent–Kung_adder

    The Brent–Kung adder is a parallel prefix adder (PPA) form of carry-lookahead adder (CLA). Proposed by Richard Peirce Brent and Hsiang Te Kung in 1982 it introduced higher regularity to the adder structure and has less wiring congestion leading to better performance and less necessary chip area to implement compared to the Kogge–Stone adder (KSA).

  5. 8-Bit Theater - Wikipedia

    en.wikipedia.org/wiki/8-Bit_Theater

    8-Bit Theater is a sprite comic, meaning the art is mainly taken from pre-existing video game assets, created by Brian Clevinger. It was originally published from 2001 to 2010 and consists of 1,225 pages.

  6. 8-bit color - Wikipedia

    en.wikipedia.org/wiki/8-bit_color

    8-bit color, with three bits of red, three bits of green, and two bits of blue. In order to turn a true color 24-bit image into an 8-bit image, the image must go through a process called color quantization. Color quantization is the process of creating a color map for a less color dense image from a more dense image.

  7. Bitwise trie with bitmap - Wikipedia

    en.wikipedia.org/wiki/Bitwise_trie_with_bitmap

    The AMT uses eight 32-bit bitmaps per node to represent a 256-ary trie that is able to represent an 8 bit sequence per node. With 64-Bit-CPUs (64-bit computing) a variation is to have a 64-ary trie with only one 64-bit bitmap per node that is able to represent a 6 bit sequence. Trie node with bitmap that marks valid child branches.

  8. List of 8-bit computer hardware graphics - Wikipedia

    en.wikipedia.org/wiki/List_of_8-bit_computer...

    The Tiki 100 uses an 8-bit RGB palette (also described as 3-3-2 bit RGB), with 3 bits for each of the red and green color components, and 2 bits for the blue component. It supports 3 different resolutions with 256, 512 or 1024 by 256 pixels and 16, 4, or 2 colors respectively (freely selectable from the full 256-color palette).

  9. Kogge–Stone adder - Wikipedia

    en.wikipedia.org/wiki/Kogge–Stone_adder

    An example of a 4-bit Kogge–Stone adder is shown in the diagram. Each vertical stage produces a "propagate" and a "generate" bit, as shown. The culminating generate bits (the carries) are produced in the last stage (vertically), and these bits are XOR'd with the initial propagate after the input (the red boxes) to produce the sum bits. E.g., the first (least-significant) sum bit is ...