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Acrophobia was a runner-up for Computer Gaming World ' s 1997 "Puzzle Game of the Year" award, which ultimately went to Smart Games Challenge 2. [10] However, it won GameSpot's 1997 "Best Online-Only Game" award; the editors wrote, "Besides being a fun and very addictive game, the great thing about Acrophobia is the social experience."
Starting from version 1.3.2 (October 2017), zstd optionally implements very-long-range search and deduplication (--long, 128 MiB window) similar to rzip or lrzip. [ 7 ] Compression speed can vary by a factor of 20 or more between the fastest and slowest levels, while decompression is uniformly fast, varying by less than 20% between the fastest ...
AST SpaceMobile is a publicly traded satellite designer and manufacturer based in Midland, Texas, United States. [4] [5] The company is building the SpaceMobile satellite constellation, a space-based cellular broadband network that will allow existing, unmodified smartphones to connect to satellites in areas with coverage gaps. [6]
Direct download link (DDL), or simply direct download, is a term used within the Internet-based file sharing community. It is used to describe a hyperlink that points ...
ATAK began in August 2010 and was originally based on NASA WorldWind Mobile. The goal was to demonstrate robust information sharing in a mobile format. In 2013, officials at Draper Laboratory said that the system would be compatible with Android mobile operating systems and could be used for navigation, spatial awareness, and controlling drones.
Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, [2] [3] even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.
Agetec Inc. ("ASCII Game Entertainment Technology") was an American video game publishing company that was best known for bringing Japanese titles to the United States. The company was formed through ASCII Corporation, spinning off their American distribution subsidiary as an independent corporation in 1998, and became a standalone publisher one year later.
Godus was the effort of game designer Peter Molyneux and his development studio 22cans. [2] The game is the spiritual successor to Molyneux's earlier creation, Populous, [3] and is inspired by his other titles: Dungeon Keeper and Black & White. [4] Molyneux left his position at Microsoft in March 2012 to found 22cans. [5]