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  2. Sequence Organizers - Wikipedia

    en.wikipedia.org/wiki/Sequence_Organizers

    They can show a process or portray an event sequence in a simplified manner. They can help students identify cause-and-effect relationships. A graphic organizer can be also known as a knowledge map, a concept map, a story map, a cognitive organizer, an advance organizer, or a concept diagram. They are used as a communication tool to employ ...

  3. Story structure - Wikipedia

    en.wikipedia.org/wiki/Story_structure

    Story is a sequence of events, which can be true or fictitious, that appear in prose, verse or script, designed to amuse or inform an audience. [1] Story structure is a way to organize the story's elements into a recognizable sequence. It has been shown to influence how the brain organizes information. [2]

  4. Plot (narrative) - Wikipedia

    en.wikipedia.org/wiki/Plot_(narrative)

    The fabula (story) is what happened in chronological order. In contrast, the syuzhet (plot) means a unique sequence of discourse that was sorted out by the (implied) author. That is, the syuzhet can consist of picking up the fabula events in non-chronological order; for example, fabula is a 1, a 2, a 3, a 4, a 5, ..., a n , syuzhet is a 5, a 1 ...

  5. Storyboard - Wikipedia

    en.wikipedia.org/wiki/Storyboard

    Furthermore, it was Disney who first recognized the necessity for studios to maintain a separate "story department" with specialized storyboard artists (that is, a new occupation distinct from animators), as he had realized that audiences would not watch a film unless its story gave them a reason to care about the characters.

  6. The Seven Basic Plots - Wikipedia

    en.wikipedia.org/wiki/The_Seven_Basic_Plots

    The third event in a series of events becomes "the final trigger for something important to happen." This pattern appears in childhood stories such as "Goldilocks and the Three Bears", "Cinderella", and "Little Red Riding Hood". In adult stories, the Rule of Three conveys the gradual resolution of a process that leads to transformation. This ...

  7. Narrative - Wikipedia

    en.wikipedia.org/wiki/Narrative

    The plot is the sequence of events that occurs in a narrative from the beginning to the middle to the end. It typically occurs through a process of cause and effect, in which characters' actions or other events produce reactions that allow the story to progress. Put another way, plot is structured through a series of scenes in which related ...

  8. Questionnaire construction - Wikipedia

    en.wikipedia.org/wiki/Questionnaire_construction

    Visual presentation of the questions on the page (or computer screen) and use of white space, colors, pictures, charts, or other graphics may affect respondent's interest – or distract from the questions. There are four primary design elements: words (meaning), numbers (sequencing), symbols (e.g. arrow), and graphics (e.g. text boxes). [1]

  9. Flashback (narrative) - Wikipedia

    en.wikipedia.org/wiki/Flashback_(narrative)

    A flashback, more formally known as analepsis, is an interjected scene that takes the narrative back in time from the current point in the story. [1] Flashbacks are often used to recount events that happened before the story's primary sequence of events to fill in crucial backstory. [2]