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  2. Common Lisp Object System - Wikipedia

    en.wikipedia.org/wiki/Common_Lisp_Object_System

    Classes can have multiple superclasses, a list of slots (member variables in C++/Java parlance) and a special metaclass. Slots can be allocated by class (all instances of a class share the slot) or by instance. Each slot has a name and the value of a slot can be accessed by that name using the function slot-value. Additionally special generic ...

  3. List of CIL instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_CIL_instructions

    Add signed integer values with overflow check. Base instruction 0xD7 add.ovf.un: Add unsigned integer values with overflow check. Base instruction 0x5F and: Bitwise AND of two integral values, returns an integral value. Base instruction 0xFE 0x00 arglist: Return argument list handle for the current method. Base instruction 0x3B beq <int32 (target)>

  4. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  5. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    This is a generalization of single-dispatch polymorphism where a function or method call is dynamically dispatched based on the derived type of the object on which the method has been called. Multiple dispatch routes the dynamic dispatch to the implementing function or method using the combined characteristics of one or more arguments.

  6. Index of object-oriented programming articles - Wikipedia

    en.wikipedia.org/wiki/Index_of_object-oriented...

    Members, any contents of a class: Attributes, Methods, and Inner classes; Message passing; Metaclass; Metaprogramming; Method (computer programming) Mixin; Mock object; Model–view–controller (MVC) Modular programming; Multiple dispatch; Multiple inheritance; Multitier architecture; Mutable variable; Mutator method

  7. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit [1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2]

  8. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    This implementation uses a pointer to the first element in the list as a surrogate for the entire list. If a new value is added to the beginning of the list, head has to be changed to point to the new element. Since C arguments are always passed by value, using double indirection allows the insertion to be implemented correctly, and has the ...

  9. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks ...