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CodeMonkey is an educational computer coding environment that allows beginners to learn computer programming concepts and languages. [2] [3] [4] CodeMonkey is intended for students ages 6–14. Students learn text-based coding on languages like Python, Blockly and CoffeeScript, as well as learning the fundamentals of computer science and math. [5]
Tynker is an educational programming platform, like Scratch, to help children learn coding skills, including game design, web design, animation and robotics. It includes courses in Minecraft Modding, Minecraft Game Design, Creative Coding, Python and CSS.
Playground Access PHP Ruby/Rails Python/Django SQL Other DB Fiddle [am]: Free & Paid No No No Yes MySQL, PostgreSQL, SQLite dbfiddle [an]: Free No No No Yes Db2, Firebird, MariaDB, MySQL, Node.js, Oracle, Postgres, SQL Server, SQLite, YugabyteDB
The website includes free coding lessons and other resources. The initiative also targets schools in the United States in an attempt to encourage them to include more computer science classes in the curriculum. [3] [4] In 2013, they launched the Hour of Code across the United States to promote computer science during Computer Science Education ...
ScratchJr is a visual programming language designed to introduce programming skills to children ages 5–7. The app is considered an introductory programming language. [1] It is available as a free app for iOS, Android and Chromebook. ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide.
(formerly Build Your Own Blocks) is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many advanced features.
Alice is a free programming software designed to teach event-driven object-oriented programming (OOP) to children. Programmers create interactive stories using a modern IDE interface with a drag-and-drop style of programming. The target audience ranges from middle school children all the way to university students. [12]
Etoys development was inspired and directed by Alan Kay and his work to advance and support constructionist learning.Primary influences include Seymour Papert and the Logo programming language, a dialect of Lisp optimized for educational use; work done at Xerox Palo Alto Research Center, PARC; Smalltalk, HyperCard, StarLogo and NetLogo. [5]