Search results
Results from the WOW.Com Content Network
Pearson's MyMathLab consists of several features that aid instructors and students. The homework and practice exercises take advantage of an algorithm to generate problems, so students can have limitless options to practice problems. [9] Another core feature of MyMathLab is the eText book. The eText book can be viewed through a traditional ...
Spongelab is a science education website for teachers and students created by Spongelab Interactive. The website provides a free online collection of multimedia including educational games, videos, images, and lesson plans, with a focus on game-based learning.
An electronic lab notebook (also known as electronic laboratory notebook, or ELN) is a computer program designed to replace paper laboratory notebooks. Lab notebooks in general are used by scientists, engineers, and technicians to document research, experiments, and procedures performed in a laboratory.
It is a company that provides online lab simulations, not an actual lab that people can remotely control through web pages and apps. It is designed for students to experience science and make science accessible to the students. Every simulation is designed by the scientist who works in that area, which is a very reliable science simulation.
As research lab technician, I want to foster my children's love for science through fun activities. We're big fans of age-appropriate science podcasts and silly experiments.
PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]
An interactive storybook (or CD-ROM storybook) is a children's story packaged with animated graphics, sound or other interactive elements (e.g., word pronunciation). Such stories are usually published as software on CD-ROMs .
It offers access to books and videos targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4] Indian educational technology company Byju's acquired Epic! in July 2021 in a cash and stock deal worth $500 ...