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  2. Tovertafel - Wikipedia

    en.wikipedia.org/wiki/Tovertafel

    Tovertafel ("Magic Table") [1] [2] is a games console designed for use in healthcare settings that was launched in 2015 by the Dutch medical technologies company Active Cues. The console contains a high-quality projector, infrared sensors, a loudspeaker and a processor with which interactive games are projected onto a table. [3]

  3. Montessori-Based Dementia Programming - Wikipedia

    en.wikipedia.org/wiki/Montessori-Based_Dementia...

    Montessori-Based Dementia Programming uses rehabilitation principles of guided repetition, and task breakdown each progressing from simple to complex. Additionally, principles of dementia interventions such as external cue usage and reliance on implicit memory are used. Examples of activities include reading groups and memory games.

  4. Sea Hero Quest - Wikipedia

    en.wikipedia.org/wiki/Sea_Hero_Quest

    Sea Hero Quest is a mobile game which contributes to research on dementia.It was designed by independent British game company Glitchers in 2016 in association with Alzheimer's Research UK, University College London and the University of East Anglia and with funding from Deutsche Telekom.

  5. Informant Questionnaire on Cognitive Decline in the Elderly

    en.wikipedia.org/wiki/Informant_Questionnaire_on...

    In community samples, cutoff scores for likely dementia have ranged from 3.3 and above to 3.6 and above, while in patient samples the cutoff scores have ranged from 3.4 and above to 4.0 and above. [3] To improve the detection of dementia, the IQCODE can be used in combination with the Mini-Mental State Examination.

  6. Dementia caregiving - Wikipedia

    en.wikipedia.org/wiki/Dementia_caregiving

    Since dementia patients have trouble communicating their needs, this can be frustrating for the nurse. Nurses may have a hard time forming relationships with their dementia patients because of the communication barrier. How the dementia patient feels is based on their social interactions, and they may feel neglected because of this barrier. [35]

  7. Template:Infobox book - Wikipedia

    en.wikipedia.org/wiki/Template:Infobox_book

    Consistently-formatted table for presenting information about books Template parameters [Edit template data] This template has custom formatting. Parameter Description Type Status Name name Book title Default Pagename String optional Image image Image (prefer 1st edition where permitted). Use bare filename. File suggested Author author authors Author(s) of the book (should be link to their ...

  8. Armed & Delirious - Wikipedia

    en.wikipedia.org/wiki/Armed_&_Delirious

    Armed & Delirious (released in Israel as GrannyX, in Germany as Granny and in other European countries as Dementia) is a 1997 adventure game for Microsoft Windows. It was written and created by Israelis Benny Davidovich and Makh-Shevet Ltd., and published by Sir-Tech. The player is a delirious grandmother who tries to save her family.

  9. Life story work - Wikipedia

    en.wikipedia.org/wiki/Life_story_work

    However, life story books can often be seen as complementary or as an end product to life story work. [6] A life story book is a system of recording information to answer the questions the participant may have in the future. [9] It is an overview of a person's life to help them recall memories and understand their past. [11]