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  2. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or ...

  3. Customer experience - Wikipedia

    en.wikipedia.org/wiki/Customer_experience

    Market orientation: Some consideration of customer needs and segmentation arises, developing different marketing mix bundles for each one. Customer experience: Adding to the other two factors some recognition of the importance of providing an emotionally positive experience to customers. Authenticity: This is the most mature stage for companies.

  4. Marketing research - Wikipedia

    en.wikipedia.org/wiki/Marketing_research

    Marketing research uses the scientific method in that data are collected and analyzed to test prior notions or hypotheses. Experts in marketing research have shown that studies featuring multiple and often competing hypotheses yield more meaningful results than those featuring only one dominant hypothesis. [39] Marketing research is objective ...

  5. User research - Wikipedia

    en.wikipedia.org/wiki/User_Research

    User research also helps to uncover problems faced by users when they interact with a product and turn them into actionable insights. User research is beneficial in all stages of product development from ideation to market release. [7] Mike Kuniavsky further notes that it is "the process of understanding the impact of design on an audience."

  6. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    User interface design has been a topic of considerable research, including on its aesthetics. [11] Standards have been developed as far back as the 1980s for defining the usability of software products. One of the structural bases has become the IFIP user interface reference model. The model proposes four dimensions to structure the user interface:

  7. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    Taylor's research into the efficiency of interactions between workers and their tools is the earliest example that resembles today's user experience fundamentals. [citation needed] The term user experience was brought to wider knowledge by Donald Norman in the mid-1990s. [5]

  8. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stage of the design process.

  9. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    Equally important to implicit and explicit methods are the creative methods that the user researcher can utilize in order to bring together the design team's view, as well as the target market's dreams, aspirations and ideas of optimal design. These activities are more open and allow people to either co-create with the engineers/designers, or ...