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DARWARS Ambush. DARWARS was a research program at DARPA intended to accelerate the development and deployment of military training systems. These were envisioned as low-cost, mobile, web-centric, simulation-based, “lightweight” systems designed to take advantage of the ubiquitous presence of the PC and of new technology, including multi-player games, virtual worlds, off-the-shelf PC ...
Personal Trainer: Walking JPN EUR is a 2008 exergaming application developed by Nintendo Network Service Development (Nintendo NSD) and Creatures Inc. for the Nintendo DS.The pedometer accessory was developed in-house at Nintendo NSD, while the software portion was developed in conjunction with Nintendo NSD, Creatures Inc., and Engines.
UFC Personal Trainer: The Ultimate Fitness System is a fighting and fitness video game created by THQ, based on the Ultimate Fighting Championship.
Yourself!Fitness is an exercise video game, developed by Respondesign.It was published first for the Xbox, and later for PlayStation 2 and Microsoft Windows.Through a publishing deal with Ubisoft, Yourself!Fitness was ported to and released on the Wii in December 2008 under the name My Fitness Coach.
The phrase "IBM PC compatible self-booting disk" is sometimes shortened to "PC booter". Self-booting disks were common for other computers as well. These games were distributed on 5 + 1 ⁄ 4 " or, later, 3 + 1 ⁄ 2 ", floppy disks that booted directly, meaning once they were inserted in the drive and the computer was turned on, a minimal ...
Maths Training, designed to be played daily, uses a method called "The Hundred Cell Calculation Method" that focuses on repetition of basic arithmetic.This method was developed by Professor Kageyama who works at the Centre for Research and Educational Development at Ritsumeikan University, Kyoto. [5]
Game trainers are programs made to modify memory of a computer game thereby modifying its behavior using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address (e.g. health meter, ammo counter, etc.) or manipulate the data at the memory addresses specified to suit the needs ...
The genre's roots can be found in game peripherals released in the eighties, including the Joyboard, [7] [8] an Atari 2600 peripheral developed by Amiga and released in 1982, the Power Pad (or Family Trainer) a peripheral for the Nintendo Entertainment System (NES), originally released by Bandai [9] in 1986, and the Foot Craz released for the Atari 2600 in 1987, [10] although all three had ...