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  2. Magic Pengel: The Quest for Color - Wikipedia

    en.wikipedia.org/wiki/Magic_Pengel:_The_Quest...

    Combining the collectible monsters genre (e.g., Pokémon) with the interactive art genre (e.g., Mario Paint), Magic Pengel is centered on the player, as a character able to manipulate a "Pengel" (which looks like a stylized fairy combined with a paintbrush) to create a creature, or "Doodle".

  3. Xconq - Wikipedia

    en.wikipedia.org/wiki/Xconq

    Xconq is an open-source computer strategy game. This multiplayer video game was first posted to comp.sources.games on 9 July 1987. Xconq is released as free and open-source software under the terms of the GNU GPL-2.0-or-later .

  4. Irrlicht Engine - Wikipedia

    en.wikipedia.org/wiki/Irrlicht_Engine

    Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++.It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable, [1] Symbian, [2] iPhone, [3] AmigaOS 4, [4] Sailfish OS via a Qt/QML wrapper, [5 ...

  5. Quick, Draw! - Wikipedia

    en.wikipedia.org/wiki/Quick,_Draw!

    Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]

  6. PhyreEngine - Wikipedia

    en.wikipedia.org/wiki/PhyreEngine

    PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.

  7. UbiArt Framework - Wikipedia

    en.wikipedia.org/wiki/UbiArt_Framework

    The UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics [ 1 ] into a playable video game without extensive coding. [ 2 ]

  8. OE-Cake! - Wikipedia

    en.wikipedia.org/wiki/OE-Cake!

    OE-Cake supports changing of the Parameters that define the physics and other behaviours in the game. To change these parameters, open an OE-Cake save with a text editor, scroll to the bottom, and change the values of a variable to change the behaviour of the game.

  9. Moai (software) - Wikipedia

    en.wikipedia.org/wiki/Moai_(software)

    Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones. [1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services.