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Aconitum (/ ˌ æ k ə ˈ n aɪ t əm /), [2] also known as aconite, monkshood, wolfsbane, leopard's bane, devil's helmet, or blue rocket, [3] is a genus of over 250 species of flowering plants belonging to the family Ranunculaceae.
In 1995, Lemarchand became a senior game designer at Crystal Dynamics, where he worked on the Gex and Pandemonium! series and later the Legacy of Kain: Soul Reaver series with Amy Hennig. [ 2 ] He joined Naughty Dog in 2004, where he worked on Jak 3 and Jak X: Combat Racing , and he was the lead or co-lead designer for the three Uncharted games ...
Matthias Worch (born 1976) is a German video game designer and computer graphics artist. He started out creating custom Doom and Quake levels. [1] Matthias entered the computer game industry in 1998 when he moved to Dallas, Texas to work on Ritual Entertainment's 3D First Person Shooter SiN. He has since contributed to various 3D action games.
His next game, Poinpy, was designed partly in response to the reception of Downwell. [9] It was released in 2022 to positive reviews. Sometime between 2017 and 2024, Fumoto also contributed development work to the mass game compilation UFO 50. He spent a half-year on the development team, directing Seaside Drive and working on various other ...
Brian Mitsoda (also credited as B. Mitsoda and b mitsoda) is an American video game designer and writer best known for his work on the 2004 game Vampire: The Masquerade – Bloodlines. He is the founder of DoubleBear Productions.
Petersen is a practicing member of the Church of Jesus Christ of Latter-day Saints, but sees no conflict between his faith and his design of games involving Satanic elements. While working on Doom, he said to John Romero, "I have no problems with the demons in the game. They're just cartoons.
After years with White Wolf, he joined Holistic Design, Inc. (HDI), [7] [8] [9] where he co-created Fading Suns (1996) with Bill Bridges. [7] Greenberg managed video game development at Holistic [10] and worked on computer games like Emperor of the Fading Suns and Mall Tycoon. [3] He was a co-writer of Dracula Unleashed. [11]
Kim Eggleston for Vox Media summarized navigational play as, "using games to imagine yourself differently, in a way that might feel safer than in your real life." [ 7 ] Kemper also developed guidelines to design games for players with intersectional identities [ 8 ] and an auto-ethnographic process for LARP research and documentation.