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  2. Etiquette in technology - Wikipedia

    en.wikipedia.org/wiki/Etiquette_in_technology

    Some rules of netiquette compiled into an emoji-like visual representation. Etiquette in technology, colloquially referred to as netiquette, is a term used to refer to the unofficial code of policies that encourage good behavior on the Internet which is used to regulate respect and polite behavior on social media platforms, online chatting sites, web forums, and other online engagement websites.

  3. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    According to one study by Stacy Delacruz, Virtual Field Trips, (VFT), a new form of multimedia presentation has gained popularity over the years because they offer the "opportunity for students to visit other places, talk to experts and participate in interactive learning activities without leaving the classroom". They have been used as a ...

  4. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  5. Etiquette - Wikipedia

    en.wikipedia.org/wiki/Etiquette

    In the retail branch of commerce, the saying "the customer is always right" summarises the profit-orientation of good manners, between the buyer and the seller of goods and services: There are always two sides to the case, of course, and it is a credit to good manners that there is scarcely ever any friction in stores and shops of the first class.

  6. Work etiquette - Wikipedia

    en.wikipedia.org/wiki/Work_etiquette

    Work etiquette is a code that governs the expectations of social behavior in a workplace.This code is put in place to "respect and protect time, people, and processes." [1] There is no universal agreement about a standard work etiquette, which may vary from one environment to another.

  7. Presentation - Wikipedia

    en.wikipedia.org/wiki/Presentation

    A presentation program is commonly used to generate the presentation content, some of which also allow presentations to be developed collaboratively, e.g. using the Internet by geographically disparate collaborators. Presentation viewers can be used to combine content from different sources into one presentation.

  8. Digital citizen - Wikipedia

    en.wikipedia.org/wiki/Digital_citizen

    Engaged I use technology and digital channels for civic engagement, to solve problems and be a force for good in both physical and virtual communities. Balanced I make informed decisions about how to prioritize my time and activities online and off. Alert I am aware of my online actions, and know how to be safe and create safe spaces for others ...

  9. Cyberethics - Wikipedia

    en.wikipedia.org/wiki/Cyberethics

    Hands are shown typing on a backlit keyboard to communicate with a computer. Cyberethics is "a branch of ethics concerned with behavior in an online environment". [1] In another definition, it is the "exploration of the entire range of ethical and moral issues that arise in cyberspace" while cyberspace is understood to be "the electronic worlds made visible by the Internet."