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  2. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The extent of the roles games will play in learning remains to be seen. More research in this area is needed to determine impact of games and learning. Peter Gray, who has conducted research on early childhood learning, states that gaming is purely a beneficial activity in young children. He states that children are able to choose how to most ...

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.

  4. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. [29] [5] However, individual and contextual differences exist. [30] Gamification can be achieved using different game mechanics and elements which can be linked to 8 core drives when using the Octalysis ...

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. ResearchGate - Wikipedia

    en.wikipedia.org/wiki/ResearchGate

    Identified on ResearchGate as "Research Ben", he had been a frequent user of ResearchGate, publishing over 80 papers of interest with the vast majority dealing with studies around child pornography and pedophiles. [37] ResearchGate has been criticized for emailing unsolicited invitations to the coauthors of its users. [5]:

  7. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    When questioned, children often admit to having physical complaints during too much video game playing, for example pain in the hands and wrists, back and neck. [ 17 ] [ 18 ] [ 19 ] Ergonomic measures could improve postural problems associated with video game playing.

  8. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Suicide is the third leading cause of death for youth between the ages of 10 and 24. Cyber bullying is rapidly increasing. Some writers have suggested monitoring and educating children from a young age about the risks associated with cyber bullying. [38] Children use, on average, 27 hours of internet a week and it is on the increase.

  9. Jane McGonigal - Wikipedia

    en.wikipedia.org/wiki/Jane_McGonigal

    Using current research from the positive psychology movement, McGonigal argues that games contribute to human happiness and motivation, a sense of meaning, and community development. The book was met with a favorable reception from The Los Angeles Times [ 20 ] and Wired [ 21 ] and mixed reviews from The Independent . [ 22 ]