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  2. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also capable of running in "desktop mode" without a VR headset, which is controlled using either a mouse and keyboard, gamepad, or touchscreen device. Some limitations exist in desktop mode, such as the inability to freely move an avatar's limbs, [ 6 ] or perform interactions that require more than one hand.

  3. Horizon Worlds - Wikipedia

    en.wikipedia.org/wiki/Horizon_Worlds

    In October 2024, Meta started rolling out Meta Credits, which is a new way to pay for items in Meta Horizon, similar to Robux in Roblox or Tokens in Rec Room. They can be purchased on mobile or in VR with USD. The AI clothes generator was in a beta test for this month, so it was free from October 1 to October 31.

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  5. Virtuix Omni - Wikipedia

    en.wikipedia.org/wiki/Virtuix_Omni

    Omniverse allows customers to preview and launch games from a VR interface, and enables operators to manage multiple Omnis from a single device such as a tablet, and keep track of analytics from a web-based Control Center. [citation needed] Omniverse currently features 24 virtual reality games optimized for arcade use.

  6. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  7. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    Avatars socialising in the virtual world Second Life. The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, [1] usually in 3D and focused on social and economic connection.

  8. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    VR is used to help learners develop skills without the real-world consequences of failing, especially useful in realms with life-or-death implications. The specific device used to provide the VR experience, whether it be through a mobile phone or desktop computer, does not appear to impact the educational benefits received by the learner.

  9. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse.