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  2. Technostress - Wikipedia

    en.wikipedia.org/wiki/Technostress

    Technostress has been defined as the negative psychological relationship between people and the introduction of new technologies. Where ergonomics is the study of how humans physically react to and fit into machines in their environment, technostress is a result of altered behaviors brought about by the use of modern technologies at office and home environments.

  3. Ethics of technology - Wikipedia

    en.wikipedia.org/wiki/Ethics_of_technology

    Technoethics (TE) is an interdisciplinary research area that draws on theories and methods from multiple knowledge domains (such as communications, social sciences, information studies, technology studies, applied ethics, and philosophy) to provide insights on ethical dimensions of technological systems and practices for advancing a technological society.

  4. Neo-Luddism - Wikipedia

    en.wikipedia.org/wiki/Neo-Luddism

    Neo-Luddism is based on the concern of the technological impact on individuals, their communities, and/or the environment. [4] Neo-Luddism stipulates the use of the precautionary principle for all new technologies, insisting that technologies be proven safe before adoption, due to the unknown effects that new technologies might inspire.

  5. Anti-pattern - Wikipedia

    en.wikipedia.org/wiki/Anti-pattern

    According to the authors of Design Patterns, there are two key elements to an anti-pattern that distinguish it from a bad habit, bad practice, or bad idea: . The anti-pattern is a commonly-used process, structure or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than good ones.

  6. List of cognitive biases - Wikipedia

    en.wikipedia.org/wiki/List_of_cognitive_biases

    After experiencing a bad outcome with a decision problem, the tendency to avoid the choice previously made when faced with the same decision problem again, even though the choice was optimal. Also known as "once bitten, twice shy" or "hot stove effect". [106] Mere exposure effect or familiarity principle (in social psychology)

  7. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    This assertion is based on anecdotal evidence, not controlled research. Researchers from the University College London have done a 5-year study on Internet habits, and have found that people using the sites exhibited "a form of skimming activity," hopping from one source to another and rarely returning to any source they'd already visited.

  8. Robot ethics - Wikipedia

    en.wikipedia.org/wiki/Robot_ethics

    Robot ethics is a sub-field of ethics of technology, specifically information technology, and it has close links to legal as well as socio-economic concerns. Researchers from diverse areas are beginning to tackle ethical questions about creating robotic technology and implementing it in societies, in a way that will still ensure the safety of ...

  9. Collingridge dilemma - Wikipedia

    en.wikipedia.org/wiki/Collingridge_dilemma

    A power problem: control or change is difficult when the technology has become entrenched. The idea was coined by David Collingridge at the University of Aston Technology Policy Unit in his 1980 book The Social Control of Technology. [1] The dilemma is a basic point of reference in technology assessment debates. [2]