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  2. High-Efficiency Advanced Audio Coding - Wikipedia

    en.wikipedia.org/wiki/High-Efficiency_Advanced...

    Die Plattenkiste Albumplayer, Ripper, Converter, and CD Burner that allows you to rip to AAC and aacPlus, convert to AAC and aacPlus and burn AAC and aacPlus to gapless Audio-CD. mp3PRO vs MP3 Archived 2017-02-02 at the Wayback Machine - includes graphs comparing high-frequency performance for MP3pro (similar to HE-AAC+) Official MPEG web site

  3. Apple Lossless Audio Codec - Wikipedia

    en.wikipedia.org/wiki/Apple_Lossless_Audio_Codec

    According to Apple, audio files compressed with its lossless codec will use up "about half the storage space" that the uncompressed data would require. Testers using a selection of music have found that compressed files are about 40% to 60% the size of the originals depending on the kind of music, which is similar to other lossless formats. [3] [4]

  4. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.

  5. High-resolution audio - Wikipedia

    en.wikipedia.org/wiki/High-resolution_audio

    High-resolution audio (high-definition audio or HD audio) is a term for audio files with greater than 44.1 kHz sample rate or higher than 16-bit audio bit depth.It commonly refers to 96 or 192 kHz sample rates.

  6. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).

  7. Sound quality - Wikipedia

    en.wikipedia.org/wiki/Sound_quality

    For example, CD audio uses 16 bits per sample, and therefore it will have quantization noise approximately 96 dB below the maximum possible sound pressure level (when summed over the full bandwidth) The amount of space required to store PCM depends on the number of bits per sample, the number of samples per second, and the number of channels.

  8. Glossary of digital audio - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_digital_audio

    Represents the amount of information, or detail, that is stored per unit of time of a recording. Common examples of bit rates include MP3 which is recorded at 128–320 kbits/s, CD quality audio (LPCM) which is recorded at 1,411.2 kbit/s, SACD (DSD) which is recorded at 5,644.8 kbit/s, and DVD-Audio (MLP), which is recorded at 18,000 kbit/s. CD

  9. Data compression - Wikipedia

    en.wikipedia.org/wiki/Data_compression

    The acceptable trade-off between loss of audio quality and transmission or storage size depends upon the application. For example, one 640 MB compact disc (CD) holds approximately one hour of uncompressed high fidelity music, less than 2 hours of music compressed losslessly, or 7 hours of music compressed in the MP3 format at a medium bit rate .