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  2. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  3. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    The Steam client includes a digital storefront called the Steam Store through which users can purchase games. Once the game is bought, a software license is permanently attached to the user's Steam account, allowing them to download the software on any compatible device. Game licenses can be given to other accounts under certain conditions.

  4. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync can be enabled automatically by plug and play, making it transparent to the operating system and end user. FreeSync is not limited to only AMD graphics cards, FreeSync is also compatible with select Nvidia graphics cards and select consoles. [6] [7] Transitions between different refresh rates are seamless and undetectable to the user.

  5. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    The AV-sync delay is static but can vary with the individual clip. Video editing effects can delay video causing it to lag the audio. Transmission (broadcasting), reception and playback that can get introduce AV-sync errors. A video camera with built-in microphones or line-in may not delay sound and video paths by the same amount.

  6. Frame synchronization (video) - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization_(video)

    In video, frame synchronization is the process of synchronizing display pixel scanning to a synchronization source. When several systems are connected, a synchronization signal is fed from the synchronization source to the other systems in the network, and the video signals are synchronized with each other.

  7. Enable JavaScript - AOL Help

    help.aol.com/articles/enable-cookies-and-javascript

    Learn how to enable JavaScript in your browser to access additional AOL features and content.

  8. Tri-level sync - Wikipedia

    en.wikipedia.org/wiki/Tri-level_sync

    Tri-level sync is an analogue video synchronization pulse primarily used for the locking of high-definition video signals . It is preferred in HD environments over black and burst , as timing jitter is reduced due to the nature of its higher frequency.

  9. Intel Quick Sync Video - Wikipedia

    en.wikipedia.org/wiki/Intel_Quick_Sync_Video

    Quick Sync was first unveiled at Intel Developer Forum 2010 (September 13) but, according to Tom's Hardware, Quick Sync had been conceptualized five years before that. [1] The older Clarkdale microarchitecture had hardware video decoding support, but no hardware encoding support; [ 5 ] it was known as Intel Clear Video .