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Google Cloud Print was a Google service that allowed users to print from any Cloud Print-aware application (web, desktop, mobile) on any device in the network cloud to any printer with native support for connecting to cloud print services [2] – without Google having to create and maintain printing subsystems for all the hardware combinations of client devices and printers, and without the ...
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
True Public Cloud print solutions do not require any on-premises servers in the company complementing the cloud, whether that is a print server or an application server, or a "gateway" or "Mesh" service. Today, many solution providers just interface an on-premises server with a cloud database and label it a cloud print solution, which it is not.
Google Cloud Print was a Google service that helps any application on any device to print on supported printers. While the cloud provides virtually any connected device with information access, the task of "developing and maintaining print subsystems for every combination of hardware and operating system—from desktops to netbooks to mobile ...
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller.These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
The Power Pad accessory is laid out in front of the video display for various games, generally plugged into the second NES controller port, with players stepping on the large buttons to control gameplay. There are two illustrated sides to the pad: Side A, which is rarely used, has eight buttons, while side B has twelve buttons numbered 1-12.
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer experience to more powerful arcade video games compared to competitors such as the Atari 2600 and Intellivision.