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Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .
Video games portal This category covers all things related to the process of creating and the people who create video games , including game design and designers, programming and programmers, production and producers, art and artists, music and musicians, sound and sound engineers, testing and testers, and so on.
A game programmer is a software engineer who primarily develops video games or related software (such as game development tools). The game's codebase development is handled by programmers. [ 105 ] [ 106 ] There are usually one to several lead programmers , [ 107 ] who implement the game's starting codebase and overview future development and ...
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
Playtesting should not be confused with quality assurance (QA) testing, in which professional testers look for and report specific software bugs to be fixed by the development team. The first user research employee in the video game industry was Carol Kantor, who was employed by Atari, Inc. in 1976.
The Philippines is a minor player regarding the game development industry. In 2011, it was reported that the local industry only has a 0.02% market share of the $90 billion global industry. The majority of the game development industry is focused on outsourcing to foreign companies rather than creation of local content. [2]
A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology.
A non-playable demo is a recording of game-play, either recorded in a video, or played through using the game's own engine showing off the game's features. They are mainly displayed at gaming conventions, such as E3, when the game is still in early production as a technology or game-play preview. Such demos might also be distributed through the ...