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  2. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    Elementary School Poverty, Race, and Parental Involvement During the Transition to Elementary School. Journal of Family Issues, 31(7) 859-883. Cuttance, Peter Cuttance and Stokes, Shirley A (2000). Reporting on Student and School Achievement. A Research Report prepared for the Commonwealth Department of Education, Training and Youth Affairs.

  3. Schoology - Wikipedia

    en.wikipedia.org/wiki/Schoology

    Schoology was designed by Jeremy Friedman, Ryan Hwang, and Tim Trinidad in 2007 while studying at Washington University in St. Louis. [1] Originally designed for sharing notes, features were gradually added and modified.

  4. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages.

  5. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Since technology is not the end goal of education, but rather a means by which it can be accomplished, educators must have a good grasp of the technology and its advantages and disadvantages. Teacher training aims for the effective integration of classroom technology. [243] Teacher training in Naura

  6. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    At the same time, Matthew Pittinsky and Michael Chasen formed Blackboard LLC and were contracted to help lead the formation of the Educause IMS standards group for online education technology. The two groups merged to form Blackboard Inc. , which then developed the Blackboard Learning System.

  7. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  8. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom was announced with a preview available for some members of Google's G Suite for Education program. [7] [8] August 12, 2014 Google Classroom is released publicly. [9] [10] 2015 Google announced a Classroom API and a share button for websites, allowing school administrators and developers to further engage with Google Classroom. [11]

  9. Edgenuity - Wikipedia

    en.wikipedia.org/wiki/Edgenuity

    Edgenuity became a popular tool for remote learning during the COVID-19 pandemic. [12] [13] [14] Due to stay-at-home orders and schools needing an alternative teaching source, Edgenuity saw a massive spike in usage, resulting in slow servers and site crashes; many schools reported problems with the site in its early stages of the pandemic. [15]

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