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  2. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  3. Reachability - Wikipedia

    en.wikipedia.org/wiki/Reachability

    Every vertex is labelled as above for each step of the recursion which builds …,. As this recursion has logarithmic depth, a total of O ( log ⁡ n ) {\displaystyle O(\log {n})} extra information is stored per vertex.

  4. Iterative compression - Wikipedia

    en.wikipedia.org/wiki/Iterative_compression

    In computer science, iterative compression is an algorithmic technique for the design of fixed-parameter tractable algorithms, in which one element (such as a vertex of a graph) is added to the problem in each step, and a small solution for the problem prior to the addition is used to help find a small solution to the problem after the step.

  5. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm starts with infinite distances and tries to improve them step by step: Create a set of all unvisited nodes: the unvisited set. Assign to every node a distance from start value: for the starting node, it is zero, and for all other nodes, it is infinity, since initially no path is known to these nodes.

  6. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/Bellman–Ford_algorithm

    The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. [2]

  7. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  8. Parallel single-source shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_single-source...

    Following is a step by step description of the algorithm execution for a small example graph. The source vertex is the vertex A and the radius of every vertex is equal to 1. At the beginning of the algorithm, all vertices except for the source vertex A have infinite tentative distances, denoted by in the pseudocode.

  9. Adjacency matrix - Wikipedia

    en.wikipedia.org/wiki/Adjacency_matrix

    For a simple graph with vertex set U = {u 1, …, u n}, the adjacency matrix is a square n × n matrix A such that its element A ij is 1 when there is an edge from vertex u i to vertex u j, and 0 when there is no edge. [1] The diagonal elements of the matrix are all 0, since edges from a vertex to itself are not