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  2. RE Engine - Wikipedia

    en.wikipedia.org/wiki/RE_Engine

    RE Engine, also known as Reach for the Moon Engine, [1] [2] is a video game engine created by Capcom.Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6.

  3. Category:RE Engine games - Wikipedia

    en.wikipedia.org/wiki/Category:RE_Engine_games

    Pages in category "RE Engine games" The following 17 pages are in this category, out of 17 total. This list may not reflect recent changes. A.

  4. Resident Evil 7: Biohazard - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_7:_Biohazard

    Resident Evil 7 is the first full-length game to use Capcom's in-house RE Engine. The development was led by Koshi Nakanishi, director of Resident Evil: Revelations. A year prior to its announcement at E3 2016, it was presented as a virtual reality demo called Kitchen.

  5. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  7. Resident Evil 2 (2019 video game) - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_2_(2019...

    Due to the technical and graphical upgrades offered by the RE Engine, the environment is rendered in full 3D using photorealism, improving its appearance and allowing for the tank controls of the original version to be replaced with a more flexible control scheme similar to Resident Evil 7: Biohazard – the player can move in any direction ...

  8. Game engine recreation - Wikipedia

    en.wikipedia.org/wiki/Game_engine_recreation

    An example is OpenRA based on specifications contributed by the community by clean-room re-implementations [1] without dis-assembling the original executable, which result in game engines whose behavior differs from the original. [2] Another example is the Total Annihilation engine remake Spring Engine, which resulted in being used for many ...

  9. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.