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  2. RE Engine - Wikipedia

    en.wikipedia.org/wiki/RE_Engine

    RE Engine, also known as Reach for the Moon Engine, [1] [2] is a video game engine created by Capcom.Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6.

  3. Category:RE Engine games - Wikipedia

    en.wikipedia.org/wiki/Category:RE_Engine_games

    This category contains games using RE Engine. Pages in category "RE Engine games" The following 17 pages are in this category, out of 17 total.

  4. Resident Evil: Resistance - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil:_Resistance

    The idea of having a mastermind player using security cameras to view survivor players was inspired by the fixed camera angles of the first Resident Evil games. [3] The game runs on Capcom's proprietary RE Engine. [4] It was announced at the 2019 Tokyo Game Show as Project Resistance. [5] A beta was released on Steam and PlayStation 4 on March ...

  5. Kunitsu-Gami: Path of the Goddess - Wikipedia

    en.wikipedia.org/wiki/Kunitsu-Gami:_Path_of_the...

    [9] [10] The game is powered by Capcom's in-house RE Engine. [7] Kunitsu-Gami: Path of the Goddess was officially revealed by Capcom in June 2023. [11] The game was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on July 19, 2024, and was made available at no additional cost for Xbox Game Pass subscribers at ...

  6. Monster Hunter Wilds - Wikipedia

    en.wikipedia.org/wiki/Monster_Hunter_Wilds

    Wilds is currently being developed by Capcom, using their internal RE Engine.Following the large influx of players from Monster Hunter World, the developers spent more time on research and development to determine what features they wanted to include to meet the wider range of players anticipated for Wilds, according to art director Kaname Fujioka.

  7. Resident Evil 7: Biohazard - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_7:_Biohazard

    The game is built on a custom game engine, named the RE Engine, which includes virtual reality (VR) development tools. [18] The decision to make the game first-person was made well before VR was considered; [12] VR development started in October 2015, for which a separate team was created. [19]

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    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  9. Resident Evil 2 (2019 video game) - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_2_(2019...

    The game uses the RE Engine, the same game engine used for Resident Evil 7: Biohazard (2017), which allowed Capcom to modernize the gameplay. [29] Producer Tsuyoshi Kanda acknowledged the difficulty of making zombies seem scary and threatening, as they had become ubiquitous in entertainment media since the release of the original Resident Evil ...