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The first GoPro Hero, a film camera encased in a waterproof shell. The company was founded by Nick Woodman in 2002. [10] He was motivated by a 2002 surfing trip to Australia, in which he was hoping to capture high-quality action photos but could not because amateur photographers could not get close enough or buy appropriate quality equipment at reasonable prices. [11]
16 GB DDR4, 32 GB DDR4 when using Fusion 2 GB GDDR6 3.5 GB EDIUS: Yes No No Intel Core 2 or later with SSSE3 support [27] 1 GB [27] 512 MB [27] 6 GB [27] Final Cut Pro X: No Yes No ? 4 GB [28] 256 MB [28] 3.8 GB [28] Flowblade: No No Yes x86-64 compatible processor ? 2.7 GB Blackbird: Yes Yes Yes N/A 256 MB Any iMovie: No Included No Intel ...
use bullet time as selling proposition, achieved by high-fps and software tracking (need app support). Insta360: Insta360 Pro [21] 2017: 6 fisheye lens horizontally: 6: 7680×3840: Post-production 7680×3840@30fps camera processing 3840×1920@30fps: Φ143: 1228: Professional Model Insta360 Insta360 One X [22] 2018 Symmetrical dual-fisheye lens ...
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CineForm Intermediate is an open source (from October 2017) [1] video codec developed for CineForm Inc by David Taylor, David Newman and Brian Schunck. On March 30, 2011, the company was acquired by GoPro which in particular wanted to use the 3D film capabilities of the CineForm 444 Codec for its 3D HERO System.
In 2009, the tech demo Inventor Fusion was released. In the summer of 2013, Fusion 360 was publicly announced as a cloud-enabled version of the original. [9] In January 2024, Fusion was rebranded, dropping the '360' from the previous product name 'Fusion 360'. [10] After release, other Autodesk products were integrated into Autodesk Fusion:
The Bluesky app logo is displayed on a smartphone with the Bluesky icon together with X visible in the background in this photo illustration on Nov. 24, 2024. (Jonathan Raa/NurPhoto via Getty ...
Digital Fusion 1.1 1.1 March 1997 Support for direct hardware playback/preview Digital Fusion 2.0 2.0 November 1997 Added timeline, 16 bit integer color processing, SCSI tape I/O Digital Fusion 2.1 2.1 April 1998 Render queue/batch rendering. Digital Fusion 2.5 2.5 December 1998 – 2000 Network rendering, deep-pixel processing, AE plugin support.