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  2. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model.

  3. Houdini (software) - Wikipedia

    en.wikipedia.org/wiki/Houdini_(software)

    Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [ 2 ]

  4. Character animation - Wikipedia

    en.wikipedia.org/wiki/Character_animation

    Character animation is a specialized area of the animation process, which involves bringing animated character s to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life in their characters, creating ...

  5. List of motion and gesture file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_motion_and_gesture...

    It is the case in domains like motion capture, character animation, gesture analysis, biomechanics, musical gesture interfaces, virtual surgery. Those formats are low-level formats, i.e. formats close to the signal produced by the capture system.

  6. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Pixar's 'Incredibles' won the 2004 Visual Effects Society Award for Outstanding Animated Character in an Animated Feature: Cloth Simulation Cloth simulation is a subset of simulation but specifically for things like clothes. In modern 3D computer animation, cloth simulation is becoming more and more advanced and widely used. Houdini, Blender

  7. Onion skinning - Wikipedia

    en.wikipedia.org/wiki/Onion_skinning

    In traditional animation, the individual frames of a film were initially drawn on thin onionskin paper over a light source. The animators (mostly inbetweeners ) would put the previous and next drawings exactly beneath the working drawing, so that they could draw the 'in between' to give a smooth motion.

  8. Peter Chung - Wikipedia

    en.wikipedia.org/wiki/Peter_Chung

    Chung studied animation at California Institute of the Arts (CalArts) from 1979 to 1981, one year at the Character Animation program, and another year in the program in Experimental Animation. Chung started his animation career at a small animation studio in Maryland at age 18, working for animator and illustrator Salvador Bru .

  9. Cinema 4D - Wikipedia

    en.wikipedia.org/wiki/Cinema_4D

    Animation Enhancement ( Pose Library, Delta Mush, Character Solver, Toon & Face Rigs, Key enhancement, Copy and Paste Ease, Markers) Magic Bullet Looks (Looks applied in real-time to viewport, and final Render as post effect) Remesh Generator update; 2021 Cinema 4D R25 (September, 2021) User Interface Enhancements (Updated Icons and Schemes)