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1-2 "Slade" Henson: 1993: Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map. 9503: Labyrinth of Madness: 15+ Monte Cook 1995: Generic setting. 3125: Legends of the Hero-Kings: Variable: Ed Stark: 1996: For the Birthright campaign setting. Includes adventures for low to high level ...
Pick up the bucket of water that is on the lower right side and place it on the lit torch. The fire will then be extinguished. Place the unlit torch on the door that has all the metal spikes on top.
An expansion pack, Diablo: Hellfire, was released in November 1997 by Synergistic Software. In 1998, Electronic Arts released Diablo for the PlayStation . [ 10 ] This version, developed by Climax Studios , featured direct control of the main character's direction using the PlayStation controller, as opposed to point-and-click movement.
Adventure Pack I is a collection including eight adventure scenarios and three short scenarios, such as investigating a mystery involving a magical circus (written by Warren Spector), a conflict occurring between warring assassins (written by Steve Perrin), and travelling to a spinning castle in the sky belonging to a dying storm giant (written by Jennell Jaquays [a]). [1]
Ken's Labyrinth is a first-person shooter for MS-DOS published in 1993 by Epic MegaGames. It was programmed by Ken Silverman, who later designed the Build engine used for rendering in 3D Realms's Duke Nukem 3D (1996). Ken's Labyrinth consists of three episodes, the first of which was released as shareware. An earlier version was self-published ...
Labyrinth 2 [1] is a game developed by Illusion Labs for the iPod Touch, iPhone, Android, and Labyrinth 2 HD for the iPad. [citation needed] Labyrinth 2 utilizes the iPhone's tilt recognition as with most other labyrinth games for the iPhone at the time. However, Labyrinth 2 adds many new elements to its gameplay, such as bumpers, cannons ...
The Dungeons & Dragons Computer Labyrinth Game is an electronic board game, representing a dungeon with a dragon residing in it. The computer randomly places 50 walls throughout the board, and then two players compete to hinder each other as they try to advance, while searching each room for the treasure. [2]
Labyrinth Lord (LL) is a fantasy role-playing game written and edited by Daniel Proctor and published by Goblinoid Games. It emulates the rules and feel of Dungeons & Dragons (D&D) using the Open Game License (OGL) from Wizards of the Coast. LL is based on the 1981 D&D Basic Set edited by Tom Moldvay and its accompanying Expert Set by David ...